Systems & Performance
Building measurable systems from memory layout and concurrent pipelines to real network communication.
Used for HTTP services, concurrent alert pipelines, authentication, and consensus-network simulation.
- Gin
- Goroutine
- Worker Pool
- Go Testing
Focused on throughput, latency, GC pressure, contiguous memory layouts, and object reuse.
- sync.Pool
- Profiling
- Memory Layout
Experience with TCP P2P, Gossip, WireGuard, and service gateway boundaries.
- TCP P2P
- Gossip
- WireGuard
- Caddy